<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Info Schema -->
<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
	<ElementType name="WorldSize" content="textOnly"/>
	<ElementType name="iDefaultPlayers" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitNameModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTargetNumCities" content="textOnly" dt:type="int"/>
	<ElementType name="iNumFreeBuildingBonuses" content="textOnly" dt:type="int"/>
	<ElementType name="iBuildingClassPrereqModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxConscriptModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGridWidth" content="textOnly" dt:type="int"/>
	<ElementType name="iGridHeight" content="textOnly" dt:type="int"/>
	<ElementType name="iTerrainGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iResearchPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeProfitPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDistanceMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iColonyMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCorporationMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesAnarchyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDesertPercentChange" content="textOnly" dt:type="int"/>
	<ElementType name="iJungleLatitude" content="textOnly" dt:type="int"/>
	<ElementType name="iHillRange" content="textOnly" dt:type="int"/>
	<ElementType name="iPeakPercent" content="textOnly" dt:type="int"/>
	<ElementType name="fSnowLatitudeChange" content="textOnly"/>
	<ElementType name="fTundraLatitudeChange" content="textOnly"/>
	<ElementType name="fGrassLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertBottomLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertTopLatitudeChange" content="textOnly"/>
	<ElementType name="fIceLatitude" content="textOnly"/>
	<ElementType name="fRandIceLatitude" content="textOnly"/>
	<ElementType name="iAdvancedStartPointsMod" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxCitiesMod" content="textOnly" dt:type="int"/>
	<ElementType name="iUniqueFeatureChance" content="textOnly" dt:type="int"/>
	<ElementType name="ClimateInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iDesertPercentChange"/>
		<element type="iJungleLatitude"/>
		<element type="iHillRange"/>
		<element type="iPeakPercent"/>
		<element type="fSnowLatitudeChange"/>
		<element type="fTundraLatitudeChange"/>
		<element type="fGrassLatitudeChange"/>
		<element type="fDesertBottomLatitudeChange"/>
		<element type="fDesertTopLatitudeChange"/>
		<element type="fIceLatitude"/>
		<element type="fRandIceLatitude"/>
	</ElementType>
	<ElementType name="iSeaLevelChange" content="textOnly" dt:type="int"/>
	<ElementType name="SeaLevelInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iSeaLevelChange"/>
	</ElementType>
	<ElementType name="WorldInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iDefaultPlayers"/>
		<element type="iUnitNameModifier"/>
		<element type="iTargetNumCities"/>
		<element type="iNumFreeBuildingBonuses"/>
		<element type="iBuildingClassPrereqModifier"/>
		<element type="iMaxConscriptModifier"/>
		<element type="iWarWearinessModifier"/>
		<element type="iGridWidth"/>
		<element type="iGridHeight"/>
		<element type="iTerrainGrainChange"/>
		<element type="iFeatureGrainChange"/>
		<element type="iResearchPercent"/>
		<element type="iTradeProfitPercent"/>
		<element type="iDistanceMaintenancePercent"/>
		<element type="iNumCitiesMaintenancePercent"/>
		<element type="iColonyMaintenancePercent"/>
		<element type="iCorporationMaintenancePercent"/>
		<element type="iNumCitiesAnarchyPercent"/>
		<element type="iAdvancedStartPointsMod"/>
		<element type="iMaxCitiesMod"/>
		<element type="iUniqueFeatureChance"/>
	</ElementType>
	<ElementType name="WorldInfos" content="eltOnly">
		<element type="WorldInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ClimateInfos" content="eltOnly">
		<element type="ClimateInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SeaLevelInfos" content="eltOnly">
		<element type="SeaLevelInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Description" content="textOnly"/>
	<ElementType name="Adjective" content="textOnly"/>
	<ElementType name="Help" content="textOnly"/>
	<ElementType name="Strategy" content="textOnly"/>
	<ElementType name="Civilopedia" content="textOnly"/>
	<ElementType name="TechPrereq" content="textOnly"/>
	<ElementType name="iProductionToCommerceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="ProductionToCommerceModifiers" content="eltOnly">
		<element type="iProductionToCommerceModifier" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ProcessType" content="textOnly"/>
	<ElementType name="Button" content="textOnly"/>
	<ElementType name="ProcessInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Strategy"/>
		<element type="TechPrereq"/>
		<element type="ProductionToCommerceModifiers"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="ParamDescription" content="textOnly" /> <!-- VOTE_DESC lfgr 04/2020 -->
	<ElementType name="iPopulationThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="bCityVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCivVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="iMinVoters" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionVotePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="bSecretaryGeneral" content="textOnly" dt:type="boolean"/>
	<ElementType name="bVictory" content="textOnly" dt:type="boolean"/>
	<ElementType name="bFreeTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDefensivePact" content="textOnly" dt:type="boolean"/>
	<ElementType name="bOpenBorders" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForcePeace" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceNoTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceWar" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAssignCity" content="textOnly" dt:type="boolean"/>
	<!-- Advanced Diplomacy START -->
	<ElementType name="bTradeMap" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCultureNeedsEmptyRadius" content="textOnly" dt:type="boolean"/>
	<!-- Advanced Diplomacy END -->
	<ElementType name="CivicType" content="textOnly"/>
	<ElementType name="bForce" content="textOnly" dt:type="boolean"/>
	<ElementType name="ForceCivic" content="eltOnly">
		<element type="CivicType"/>
		<element type="bForce"/>
	</ElementType>
	<ElementType name="ForceCivics" content="eltOnly">
		<element type="ForceCivic" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiploVoteType" content="textOnly"/>
	<ElementType name="DiploVote" content="eltOnly">
		<element type="DiploVoteType"/>
		<element type="bValid"/>
	</ElementType>
	<ElementType name="DiploVotes" content="eltOnly">
		<element type="DiploVote" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bNoOutsideTechTrades" content="textOnly" dt:type="boolean"/>
	<ElementType name="iCrime" content="textOnly" dt:type="int"/>
	<ElementType name="NoBonus" content="textOnly"/>
	<ElementType name="PyRequirement" content="textOnly"/> <!-- lfgr 04/2020 -->
	<ElementType name="PyAI" content="textOnly"/> <!-- lfgr 04/2020 -->
	<ElementType name="PyResult" content="textOnly"/>
	<ElementType name="VoteInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="ParamDescription" minOccurs="0"/> <!-- VOTE_DESC lfgr 04/2020 -->
		<element type="Help" minOccurs="0"/> <!-- VOTE_HELP lfgr 04/2020 -->
		<element type="iPopulationThreshold"/>
		<element type="bCityVoting"/>
		<element type="bCivVoting"/>
		<element type="iMinVoters"/>
		<element type="iStateReligionVotePercent"/>
		<element type="iTradeRoutes"/>
		<element type="bSecretaryGeneral"/>
		<element type="bVictory"/>
		<element type="bFreeTrade"/>
		<element type="bNoNukes"/>
		<element type="bDefensivePact"/>
		<element type="bOpenBorders"/>
		<element type="bForcePeace"/>
		<element type="bForceNoTrade"/>
		<element type="bForceWar"/>
		<element type="bAssignCity"/>
		<!-- Advanced Diplomacy START -->
		<element type="bTradeMap" minOccurs="0"/>
		<element type="bCultureNeedsEmptyRadius" minOccurs="0"/>
		<!-- Advanced Diplomacy END -->
		<element type="ForceCivics" minOccurs="0"/>
		<element type="DiploVotes" minOccurs="0"/>
		<element type="bNoOutsideTechTrades" minOccurs="0"/>
		<element type="iCost" minOccurs="0"/>
		<element type="iCrime" minOccurs="0"/>
		<element type="iFreeUnits" minOccurs="0"/>
		<element type="FreeUnitClass" minOccurs="0"/>
		<element type="NoBonus" minOccurs="0"/>
		<element type="PyRequirement" minOccurs="0"/>
		<element type="PyAI" minOccurs="0"/>
		<element type="PyResult" minOccurs="0"/>
	</ElementType>
	<ElementType name="ProcessInfos" content="eltOnly">
		<element type="ProcessInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VoteInfos" content="eltOnly">
		<element type="VoteInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Type" content="textOnly"/>
	<ElementType name="FreeUnitClass" content="textOnly"/>
	<ElementType name="iSpreadFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iSpreadCost" content="textOnly" dt:type="int"/>
	<ElementType name="iMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="GlobalReligionCommerces" content="eltOnly">
		<element type="iGlobalReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHolyCityCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HolyCityCommerces" content="eltOnly">
		<element type="iHolyCityCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iStateReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="StateReligionCommerces" content="eltOnly">
		<element type="iStateReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHeadquarterCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HeadquarterCommerces" content="eltOnly">
		<element type="iHeadquarterCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerceProduced" content="textOnly" dt:type="int"/>
	<ElementType name="CommercesProduced" content="eltOnly">
		<element type="iCommerceProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iYieldProduced" content="textOnly" dt:type="int"/>
	<ElementType name="YieldsProduced" content="eltOnly">
		<element type="iYieldProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusProduced" content="textOnly"/>
	<ElementType name="TechButton" content="textOnly"/>
	<ElementType name="GenericTechButton" content="textOnly"/>
	<ElementType name="MovieFile" content="textOnly"/>
	<ElementType name="MovieSound" content="textOnly"/>
	<ElementType name="Sound" content="textOnly"/>
	<ElementType name="bHidden" content="textOnly" dt:type="boolean"/>
	<ElementType name="bSneakAttack" content="textOnly" dt:type="boolean"/>
	<ElementType name="bUpdateSight" content="textOnly" dt:type="boolean"/>
	<ElementType name="iGlobalCounterFound" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalCounterSpread" content="textOnly" dt:type="int"/>
	<ElementType name="Alignment" content="textOnly"/>
	<ElementType name="AlignmentBest" content="textOnly"/>
	<ElementType name="AlignmentWorst" content="textOnly"/>
	<ElementType name="ReligionHero1" content="textOnly"/>	
	<ElementType name="ReligionHero2" content="textOnly"/>		
	<ElementType name="ReligionTech1" content="textOnly"/>		
	<ElementType name="ReligionTech2" content="textOnly"/>
	<ElementType name="PseudoEra" content="textOnly">
		<description>The pseudo era associated with this event, (possibly) dtermining city and improvement artstyle as well as music.</description>
	</ElementType>
	<ElementType name="ReligionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Adjective"/>
		<element type="Civilopedia"/>
		<element type="TechPrereq"/>
		<element type="FreeUnitClass"/>
		<element type="iFreeUnits"/>
		<element type="iSpreadFactor"/>
		<element type="GlobalReligionCommerces"/>
		<element type="HolyCityCommerces"/>
		<element type="StateReligionCommerces"/>
		<element type="Button"/>
		<element type="TechButton"/>
		<element type="GenericTechButton"/>
		<element type="MovieFile"/>
		<element type="MovieSound"/>
		<element type="Sound"/>
		<element type="bHidden"/>
		<element type="bSneakAttack"/>
		<element type="bUpdateSight"/>
		<element type="iGlobalCounterFound"/>
		<element type="iGlobalCounterSpread"/>
		<element type="Alignment"/>
		<element type="AlignmentBest"/>
		<element type="AlignmentWorst"/>
		<element type="ReligionHero1" minOccurs="0"/>
		<element type="ReligionHero2" minOccurs="0"/>		
		<element type="ReligionTech1" minOccurs="0"/>		
		<element type="ReligionTech2" minOccurs="0"/>		
		<element type="iOrderPriority" minOccurs="0"/>
		<element type="PseudoEra" minOccurs="0"/>
	</ElementType>
	<ElementType name="ReligionInfos" content="eltOnly">
		<element type="ReligionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CorporationInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="TechPrereq"/>
		<element type="FreeUnitClass"/>
		<element type="iSpreadFactor"/>
		<element type="iSpreadCost"/>
		<element type="iMaintenance"/>
		<element type="PrereqBonuses"/>
		<element type="HeadquarterCommerces"/>
		<element type="BonusProduced"/>
		<element type="CommercesProduced"/>
		<element type="YieldsProduced"/>
		<element type="Button"/>
		<element type="MovieFile"/>
		<element type="MovieSound"/>
		<element type="Sound"/>
		<element type="iOrderPriority" minOccurs="0"/>
	</ElementType>
	<ElementType name="CorporationInfos" content="eltOnly">
		<element type="CorporationInfo" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HintInfo" content="eltOnly">
		<element type="Description"/>
	</ElementType>
	<ElementType name="HintInfos" content="eltOnly">
		<element type="HintInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iMonthIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="iTurnsPerIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="GameTurnInfo" content="eltOnly">
		<element type="iMonthIncrement"/>
		<element type="iTurnsPerIncrement"/>
	</ElementType>
	<ElementType name="GameTurnInfos" content="eltOnly">
		<element type="GameTurnInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGold" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand1" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand2" content="textOnly" dt:type="int"/>
	<ElementType name="iMapOffset" content="textOnly" dt:type="int"/>
	<ElementType name="iMapRange" content="textOnly" dt:type="int"/>
	<ElementType name="iMapProb" content="textOnly" dt:type="int"/>
<!-- SPECIALIST ENHANCEMENTS				10/09/2009			SUPERCHEESE		-->
	<ElementType name="iHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iHappiness" content="textOnly" dt:type="int"/>
<!-- SPECIALIST ENHANCEMENTS				END							-->	
	<ElementType name="iExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iHealing" content="textOnly" dt:type="int"/>
	<ElementType name="iDamagePrereq" content="textOnly" dt:type="int"/>
	<ElementType name="bTech" content="textOnly" dt:type="boolean"/>
	<ElementType name="bBad" content="textOnly" dt:type="boolean"/>
	<ElementType name="UnitClass" content="textOnly"/>
	<ElementType name="BarbarianClass" content="textOnly"/>
	<ElementType name="iBarbarianUnitProb" content="textOnly" dt:type="int"/>
	<ElementType name="iMinBarbarians" content="textOnly" dt:type="int"/>
	<ElementType name="GoodyInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Sound"/>
		<element type="iGold"/>
		<element type="iGoldRand1"/>
		<element type="iGoldRand2"/>
		<element type="iMapOffset"/>
		<element type="iMapRange"/>
		<element type="iMapProb"/>
		<element type="iExperience"/>
		<element type="iHealing"/>
		<element type="iDamagePrereq"/>
		<element type="bTech"/>
		<element type="bBad"/>
		<element type="UnitClass"/>
		<element type="BarbarianClass"/>
		<element type="iBarbarianUnitProb"/>
		<element type="iMinBarbarians"/>
	</ElementType>
	<ElementType name="GoodyInfos" content="eltOnly">
		<element type="GoodyInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Name" content="textOnly"/>
	<ElementType name="iFreeWinsVsBarbs" content="textOnly" dt:type="int"/>
	<ElementType name="iAnimalAttackProb" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingLocPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitCostPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxNumCitiesMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxColonyMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iCivicUpkeepPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureProductionPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitDiscoverPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitHurryPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitTradePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitGreatWorkPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldenAgePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryConscriptAngerPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iInflationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHealthBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iHappyBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAttitudeChange" content="textOnly" dt:type="int"/>
	<ElementType name="iNoTechTradeModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTechTradeKnownModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerGameAnimal" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedWaterTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianCity" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCreationTurnsElapsed" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCityCreationTurnsElapsed" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCityCreationProb" content="textOnly" dt:type="int"/>
	<ElementType name="iAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIBarbarianBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingDefenseUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingWorkerUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingExploreUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingUnitMultiplier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingDefenseUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingWorkerUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingExploreUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianDefenders" content="textOnly" dt:type="int"/>
	<ElementType name="iAIDeclareWarProb" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorkRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIGrowthPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAITrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldTrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAICreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldCreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAICivicUpkeepPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitCostPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitSupplyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitUpgradePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIInflationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWarWearinessPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIPerEraModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAdvancedStartPercent" content="textOnly" dt:type="int"/>
	<ElementType name="GoodyType" content="textOnly"/>
	<ElementType name="Goodies" content="eltOnly">
		<element type="GoodyType" maxOccurs="*"/>
	</ElementType>
	<ElementType name="TechType" content="textOnly"/>
	<ElementType name="bFreeTech" content="textOnly" dt:type="boolean"/>
	<ElementType name="FreeTech" content="eltOnly">
		<element type="TechType"/>
		<element type="bFreeTech"/>
	</ElementType>
	<ElementType name="FreeTechs" content="eltOnly">
		<element type="FreeTech" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AIFreeTechs" content="eltOnly">
		<element type="FreeTech" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iAIFreeXP" content="textOnly" dt:type="int"/>
	<ElementType name="iLairSpawnRate" content="textOnly" dt:type="int"/>
	<ElementType name="HandicapInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iFreeWinsVsBarbs"/>
		<element type="iAnimalAttackProb"/>
		<element type="iStartingLocPercent"/>
		<element type="iAdvancedStartPointsMod"/>
		<element type="iGold"/>
		<element type="iFreeUnits"/>
		<element type="iUnitCostPercent"/>
		<element type="iResearchPercent"/>
		<element type="iDistanceMaintenancePercent"/>
		<element type="iNumCitiesMaintenancePercent"/>
		<element type="iMaxNumCitiesMaintenance"/>
		<element type="iColonyMaintenancePercent"/>
		<element type="iMaxColonyMaintenance"/>
		<element type="iCorporationMaintenancePercent"/>
		<element type="iCivicUpkeepPercent"/>
		<element type="iInflationPercent"/>
		<element type="iHealthBonus"/>
		<element type="iHappyBonus"/>
		<element type="iAttitudeChange"/>
		<element type="iNoTechTradeModifier"/>
		<element type="iTechTradeKnownModifier"/>
		<element type="iUnownedTilesPerGameAnimal"/>
		<element type="iUnownedTilesPerBarbarianUnit"/>
		<element type="iUnownedWaterTilesPerBarbarianUnit"/>
		<element type="iUnownedTilesPerBarbarianCity"/>
		<element type="iBarbarianCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationProb"/>
		<element type="iAnimalBonus"/>
		<element type="iBarbarianBonus"/>
		<element type="iAIAnimalBonus"/>
		<element type="iAIBarbarianBonus"/>
		<element type="iStartingDefenseUnits"/>
		<element type="iStartingWorkerUnits"/>
		<element type="iStartingExploreUnits"/>
		<element type="iAIStartingUnitMultiplier"/>
		<element type="iAIStartingDefenseUnits"/>
		<element type="iAIStartingWorkerUnits"/>
		<element type="iAIStartingExploreUnits"/>
		<element type="iBarbarianDefenders"/>
		<element type="iAIDeclareWarProb"/>
		<element type="iAIWorkRateModifier"/>
		<element type="iAIGrowthPercent"/>
		<element type="iAITrainPercent"/>
		<element type="iAIWorldTrainPercent"/>
		<element type="iAIConstructPercent"/>
		<element type="iAIWorldConstructPercent"/>
		<element type="iAICreatePercent"/>
		<element type="iAIWorldCreatePercent"/>
		<element type="iAICivicUpkeepPercent"/>
		<element type="iAIUnitCostPercent"/>
		<element type="iAIUnitSupplyPercent"/>
		<element type="iAIUnitUpgradePercent"/>
		<element type="iAIInflationPercent"/>
		<element type="iAIWarWearinessPercent"/>
		<element type="iAIPerEraModifier"/>
		<element type="iAIAdvancedStartPercent"/>
		<element type="Goodies" maxOccurs="*"/>
		<element type="FreeTechs" maxOccurs="*"/>
		<element type="AIFreeTechs" maxOccurs="*"/>
		<element type="iAIFreeXP" minOccurs="0"/>
		<element type="iLairSpawnRate"/>
	</ElementType>
	<ElementType name="HandicapInfos" content="eltOnly">
		<element type="HandicapInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bTargetScore" content="textOnly" dt:type="boolean"/>
	<ElementType name="bEndScore" content="textOnly" dt:type="boolean"/>
	<ElementType name="bConquest" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDiploVote" content="textOnly" dt:type="boolean"/>
	<ElementType name="bPermanent" content="textOnly" dt:type="boolean"/>
	<ElementType name="iPopulationPercentLead" content="textOnly" dt:type="int"/>
	<ElementType name="iLandPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iMinLandPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iReligionPercent" content="textOnly" dt:type="int"/>
	<ElementType name="CityCulture" content="textOnly"/>
	<ElementType name="iNumCultureCities" content="textOnly" dt:type="int"/>
	<ElementType name="iTotalCultureRatio" content="textOnly" dt:type="int"/>
	<ElementType name="VictoryMovie" content="textOnly"/>
	<ElementType name="VictoryInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="bTargetScore"/>
		<element type="bEndScore"/>
		<element type="bConquest"/>
		<element type="bDiploVote"/>
		<element type="bPermanent"/>
		<element type="iPopulationPercentLead"/>
		<element type="iLandPercent"/>
		<element type="iMinLandPercent"/>
		<element type="iReligionPercent"/>
		<element type="CityCulture"/>
		<element type="iNumCultureCities"/>
		<element type="iTotalCultureRatio"/>
		<element type="iVictoryDelayTurns"/>
		<element type="VictoryMovie"/>
	</ElementType>
	<ElementType name="VictoryInfos" content="eltOnly">
		<element type="VictoryInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryPrereq" content="textOnly"/>
	<ElementType name="AnyonePrereqProject" content="textOnly"/>
	<ElementType name="iMaxGlobalInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxTeamInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iCost" content="textOnly" dt:type="int"/>
	<ElementType name="iNukeInterception" content="textOnly" dt:type="int"/>
	<ElementType name="iTechShare" content="textOnly" dt:type="int"/>
	<ElementType name="EveryoneSpecialUnit" content="textOnly"/>
	<ElementType name="EveryoneSpecialBuilding" content="textOnly"/>
	<ElementType name="bSpaceship" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAllowsNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="ProjectType" content="textOnly"/>
	<ElementType name="iNeeded" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqProject" content="eltOnly">
		<element type="ProjectType"/>
		<element type="iNeeded"/>
	</ElementType>
	<ElementType name="PrereqProjects" content="eltOnly">
		<element type="PrereqProject" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryType" content="textOnly"/>
	<ElementType name="iThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="VictoryThreshold" content="eltOnly">
		<element type="VictoryType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="VictoryThresholds" content="eltOnly">
		<element type="VictoryThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryMinThreshold" content="eltOnly">
		<element type="VictoryType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="VictoryMinThresholds" content="eltOnly">
		<element type="VictoryMinThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iVictoryDelayTurns" content="textOnly" dt:type="int"/>
	<ElementType name="iVictoryDelayPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iSuccessRate" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqBonuses" content="eltOnly">
		<element type="BonusType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusType" content="textOnly"/>
	<ElementType name="iProductonModifier" content="textOnly" dt:type="int"/>
	<ElementType name="BonusProductionModifier" content="eltOnly">
		<element type="BonusType"/>
		<element type="iProductonModifier"/>
	</ElementType>
	<ElementType name="BonusProductionModifiers" content="eltOnly">
		<element type="BonusProductionModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CreateSound" content="textOnly"/>
	<ElementType name="MovieDefineTag" content="textOnly"/>
	<ElementType name="iAIWeight" content="textOnly" dt:type="int"/>
	<ElementType name="iModifyGlobalCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iPrereqGlobalCounter" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqCivilization" content="textOnly"/>
	<ElementType name="bHiddenAnnouncement" content="textOnly" dt:type="boolean"/>
	<ElementType name="ProjectInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
		<element type="VictoryPrereq"/>
		<element type="TechPrereq"/>
		<element type="AnyonePrereqProject" minOccurs="0"/>
		<element type="iMaxGlobalInstances"/>
		<element type="iMaxTeamInstances"/>
		<element type="iCost"/>
		<element type="iNukeInterception"/>
		<element type="iTechShare"/>
		<element type="EveryoneSpecialUnit"/>
		<element type="EveryoneSpecialBuilding"/>
		<element type="bSpaceship"/>
		<element type="bAllowsNukes"/>
		<element type="Button"/>
		<element type="PrereqProjects"/>
		<element type="VictoryThresholds"/>
		<element type="VictoryMinThresholds"/>
		<element type="iVictoryDelayPercent"/>
		<element type="iSuccessRate"/>
		<element type="BonusProductionModifiers"/>
		<element type="CreateSound"/>
		<element type="MovieDefineTag"/>
		<element type="iAIWeight" minOccurs="0"/>
		<element type="iModifyGlobalCounter" minOccurs="0"/>
		<element type="iPrereqGlobalCounter" minOccurs="0"/>
		<element type="PrereqCivilization" minOccurs="0"/>
		<element type="bHiddenAnnouncement" minOccurs="0"/>
	</ElementType>
	<ElementType name="ProjectInfos" content="eltOnly">
		<element type="ProjectInfo" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGoldPerProduction" content="textOnly" dt:type="int"/>
	<ElementType name="iProductionPerPopulation" content="textOnly" dt:type="int"/>
	<ElementType name="bAnger" content="textOnly" dt:type="boolean"/>
	<ElementType name="HurryInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iGoldPerProduction"/>
		<element type="iProductionPerPopulation"/>
		<element type="bAnger"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="HurryInfos" content="eltOnly">
		<element type="HurryInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iInitialPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iInitialHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWeightPercent" content="textOnly" dt:type="int"/>
	<ElementType name="bFlexiblePercent" content="textOnly" dt:type="boolean"/>
	<ElementType name="CommerceInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iInitialPercent"/>
		<element type="iInitialHappiness"/>
		<element type="iAIWeightPercent"/>
		<element type="bFlexiblePercent"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="CommerceInfos" content="eltOnly">
		<element type="CommerceInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CivicOptionType" content="textOnly"/>
	<ElementType name="CivicOptionDescription" content="textOnly"/>
	<ElementType name="TraitType" content="textOnly"/>
	<ElementType name="bTraitNoUpkeep" content="textOnly" dt:type="boolean"/>
	<ElementType name="TraitNoUpkeep" content="eltOnly">
		<element type="TraitType"/>
		<element type="bTraitNoUpkeep"/>
	</ElementType>
	<ElementType name="TraitNoUpkeeps" content="eltOnly">
		<element type="TraitNoUpkeep" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CivicOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="TraitNoUpkeeps"/>
	</ElementType>
	<ElementType name="CivicOptionInfos" content="eltOnly">
		<element type="CivicOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iAnarchyLength" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iDomesticGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iDistanceMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iCorporationMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iExtraHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iWorkerSpeedModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iImprovementUpgradeRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iMilitaryProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iBaseFreeUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iBaseFreeMilitaryUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeUnitsPopulationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeMilitaryUnitsPopulationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldPerUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldPerMilitaryUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iHappyPerMilitaryUnit" content="textOnly" dt:type="int"/>
	<ElementType name="bMilitaryFoodProduction" content="textOnly" dt:type="boolean"/>
	<ElementType name="iMaxConscript" content="textOnly" dt:type="int"/>
	<ElementType name="bNoUnhealthyPopulation" content="textOnly" dt:type="boolean"/>
	<ElementType name="iExpInBorderModifier" content="textOnly" dt:type="int"/>
	<ElementType name="bBuildingOnlyHealthy" content="textOnly" dt:type="boolean"/>
	<ElementType name="iLargestCityHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeSpecialist" content="textOnly" dt:type="int"/>
	<ElementType name="bNoForeignTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoCorporations" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoForeignCorporations" content="textOnly" dt:type="boolean"/>
	<ElementType name="iCivicPercentAnger" content="textOnly" dt:type="int"/>
	<ElementType name="bStateReligion" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoNonStateReligionSpread" content="textOnly" dt:type="boolean"/>
	<!-- Advanced Diplomacy START -->
	<ElementType name="bActiveSenate" content="textOnly" dt:type="boolean"/>
	<!-- Advanced Diplomacy END -->
	<ElementType name="iStateReligionHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iNonStateReligionHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionUnitProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionBuildingProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionFreeExperience" content="textOnly" dt:type="int"/>
	<ElementType name="Upkeep" content="textOnly"/>
	<ElementType name="iYield" content="textOnly" dt:type="int"/>
	<ElementType name="YieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CapitalYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="TradeYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="CommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CapitalCommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistExtraCommerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HurryType" content="textOnly"/>
	<ElementType name="bHurry" content="textOnly" dt:type="boolean"/>
	<ElementType name="Hurry" content="eltOnly">
		<element type="HurryType"/>
		<element type="bHurry"/>
	</ElementType>
	<ElementType name="Hurrys" content="eltOnly">
		<element type="Hurry" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialBuildingType" content="textOnly"/>
	<ElementType name="bNotRequired" content="textOnly" dt:type="boolean"/>
	<ElementType name="SpecialBuildingNotRequired" content="eltOnly">
		<element type="SpecialBuildingType"/>
		<element type="bNotRequired"/>
	</ElementType>
	<ElementType name="SpecialBuildingNotRequireds" content="eltOnly">
		<element type="SpecialBuildingNotRequired" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistType" content="textOnly"/>
	<ElementType name="bValid" content="textOnly" dt:type="boolean"/>
	<ElementType name="SpecialistValid" content="eltOnly">
		<element type="SpecialistType"/>
		<element type="bValid"/>
	</ElementType>
	<ElementType name="SpecialistValids" content="eltOnly">
		<element type="SpecialistValid" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingType" content="textOnly"/>
	<ElementType name="iHappinessChange" content="textOnly" dt:type="int"/>
	<ElementType name="BuildingHappinessChange" content="eltOnly">
		<element type="BuildingType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="BuildingHappinessChanges" content="eltOnly">
		<element type="BuildingHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHealthChange" content="textOnly" dt:type="int"/>
	<ElementType name="BuildingHealthChange" content="eltOnly">
		<element type="BuildingType"/>
		<element type="iHealthChange"/>
	</ElementType>
	<ElementType name="BuildingHealthChanges" content="eltOnly">
		<element type="BuildingHealthChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="FeatureType" content="textOnly"/>
	<ElementType name="FeatureHappinessChange" content="eltOnly">
		<element type="FeatureType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="FeatureHappinessChanges" content="eltOnly">
		<element type="FeatureHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ImprovementType" content="textOnly"/>
	<ElementType name="ImprovementYields" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ImprovementYieldChange" content="eltOnly">
		<element type="ImprovementType"/>
		<element type="ImprovementYields"/>
	</ElementType>
	<ElementType name="ImprovementYieldChanges" content="eltOnly">
		<element type="ImprovementYieldChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
<!--DPII < Revolution Mod Start > -->
	<ElementType name="bDisallowInquisitions" content= "textOnly" dt:type="boolean"/>
	<ElementType name="iRevIdxLocal" content= "textOnly" dt:type="int"/>
	<ElementType name="iRevIdxNational" content= "textOnly" dt:type="int"/>
	<ElementType name="iRevIdxDistanceModifier" content= "textOnly" dt:type="int"/>
	<ElementType name="iRevIdxHolyCityGood" content="textOnly" dt:type="int"/>
	<ElementType name="iRevIdxHolyCityBad" content="textOnly" dt:type="int"/>
	<ElementType name="iRevIdxSwitchTo" content="textOnly" dt:type="int"/>
	<ElementType name="fRevIdxNationalityMod" content="textOnly"/>
	<ElementType name="fRevIdxBadReligionMod" content="textOnly"/>
	<ElementType name="fRevIdxGoodReligionMod" content="textOnly"/>
	<ElementType name="fRevViolentMod" content="textOnly"/>
	<ElementType name="iRevReligiousFreedom" content="textOnly" dt:type="int"/>
	<ElementType name="iRevLaborFreedom" content="textOnly" dt:type="int"/>
	<ElementType name="iRevEnvironmentalProtection" content="textOnly" dt:type="int"/>
	<ElementType name="iRevDemocracyLevel" content="textOnly" dt:type="int"/>
	<ElementType name="bCommunism" content="textOnly" dt:type="boolean"/>
	<ElementType name="bFreeSpeech" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCanDoElection" content="textOnly" dt:type="boolean"/>	
<!--DPII < Revolution Mod End > -->
	<ElementType name="WeLoveTheKing" content="textOnly"/>
	<ElementType name="bNoDiplomacyWithEnemies" content="textOnly" dt:type="boolean"/>
	<ElementType name="bPrereqWar" content="textOnly" dt:type="boolean"/>
	<ElementType name="iAttitudeShareMod" content="textOnly" dt:type="int"/>
	<ElementType name="iCoastalTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="iEnslavementChance" content="textOnly" dt:type="int"/>
	<ElementType name="iFoodConsumptionPerPopulation" content="textOnly" dt:type="int"/>
	<ElementType name="BlockAlignment" content="textOnly"/>
	<ElementType name="PrereqAlignment" content="textOnly"/>
	<ElementType name="PrereqReligion" content="textOnly"/>
	<ElementType name="CivicInfo" content="eltOnly">
		<element type="CivicOptionType"/>
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
		<element type="Help" minOccurs="0"/>
		<element type="Button"/>
		<element type="TechPrereq"/>
		<element type="iAnarchyLength"/>
		<element type="Upkeep"/>
		<element type="iAIWeight"/>
		<element type="iGreatPeopleRateModifier"/>
		<element type="iGreatGeneralRateModifier"/>
		<element type="iDomesticGreatGeneralRateModifier"/>
		<element type="iStateReligionGreatPeopleRateModifier"/>
		<element type="iDistanceMaintenanceModifier"/>
		<element type="iNumCitiesMaintenanceModifier"/>
		<element type="iCorporationMaintenanceModifier"/>
		<element type="iExtraHealth"/>
		<element type="iFreeExperience"/>
		<element type="iWorkerSpeedModifier"/>
		<element type="iImprovementUpgradeRateModifier"/>
		<element type="iMilitaryProductionModifier"/>
		<element type="iBaseFreeUnits"/>
		<element type="iBaseFreeMilitaryUnits"/>
		<element type="iFreeUnitsPopulationPercent"/>
		<element type="iFreeMilitaryUnitsPopulationPercent"/>
		<element type="iGoldPerUnit"/>
		<element type="iGoldPerMilitaryUnit"/>
		<element type="iHappyPerMilitaryUnit"/>
		<element type="bMilitaryFoodProduction"/>
		<element type="iMaxConscript"/>
		<element type="bNoUnhealthyPopulation"/>
		<element type="iExpInBorderModifier"/>
		<element type="bBuildingOnlyHealthy"/>
		<element type="iLargestCityHappiness"/>
		<element type="iWarWearinessModifier"/>
		<element type="iFreeSpecialist"/>
		<element type="iTradeRoutes"/>
		<element type="bNoForeignTrade"/>
		<element type="bNoCorporations"/>
		<element type="bNoForeignCorporations"/>
		<element type="iCivicPercentAnger"/>
		<element type="bStateReligion"/>
		<element type="bNoNonStateReligionSpread"/>
		<!-- Advanced Diplomacy START -->
		<element type="bActiveSenate" minOccurs="0"/>
		<!-- Advanced Diplomacy END -->
		<element type="iStateReligionHappiness"/>
		<element type="iNonStateReligionHappiness"/>
		<element type="iStateReligionUnitProductionModifier"/>
		<element type="iStateReligionBuildingProductionModifier"/>
		<element type="iStateReligionFreeExperience"/>
		<element type="YieldModifiers"/>
		<element type="CapitalYieldModifiers"/>
		<element type="TradeYieldModifiers"/>
		<element type="CommerceModifiers"/>
		<element type="CapitalCommerceModifiers"/>
		<element type="SpecialistExtraCommerces"/>
		<element type="Hurrys"/>
		<element type="SpecialBuildingNotRequireds"/>
		<element type="SpecialistValids"/>
		<element type="BuildingHappinessChanges"/>
		<element type="BuildingHealthChanges"/>
		<element type="FeatureHappinessChanges"/>
		<element type="ImprovementYieldChanges"/>
<!-- DPII < Revolution Mod Start > -->
		<element type="bDisallowInquisitions" minOccurs="0"/>
		<element type="iRevIdxLocal" minOccurs="0"/>
		<element type="iRevIdxNational" minOccurs="0"/>
		<element type="iRevIdxDistanceModifier" minOccurs="0"/>
		<element type="iRevIdxHolyCityGood" minOccurs="0"/>
		<element type="iRevIdxHolyCityBad" minOccurs="0"/>
		<element type="iRevIdxSwitchTo" minOccurs="0"/>
		<element type="fRevIdxNationalityMod" minOccurs="0"/>
		<element type="fRevIdxBadReligionMod" minOccurs="0"/>
		<element type="fRevIdxGoodReligionMod" minOccurs="0"/>
		<element type="fRevViolentMod" minOccurs="0"/>
		<element type="iRevReligiousFreedom" minOccurs="0"/>
		<element type="iRevLaborFreedom" minOccurs="0"/>
		<element type="iRevEnvironmentalProtection" minOccurs="0"/>
		<element type="iRevDemocracyLevel" minOccurs="0"/>
		<element type="bCommunism" minOccurs="0"/>
		<element type="bFreeSpeech" minOccurs="0"/>
		<element type="bCanDoElection" minOccurs="0"/>
<!--DPII < Revolution Mod End > -->
		<element type="WeLoveTheKing"/>
		<element type="bHidden"/>
		<element type="bNoDiplomacyWithEnemies"/>
		<element type="bPrereqWar"/>
		<element type="iAttitudeShareMod"/>
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		<element type="iEnslavementChance"/>
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<!-- SPECIALIST ENHANCEMENTS				10/09/2009			SUPERCHEESE		-->
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<!-- SPECIALIST ENHANCEMENTS				END							-->		
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		<element type="SpecialistInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4DiplomacyInfos" content="eltOnly">
		<element type="DiplomacyInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GameOptionInfos" content="eltOnly">
		<element type="GameOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4MPOptionInfos" content="eltOnly">
		<element type="MPOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4ForceControlInfos" content="eltOnly">
		<element type="ForceControlInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4PlayerOptionInfos" content="eltOnly">
		<element type="PlayerOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4GraphicOptionInfos" content="eltOnly">
		<element type="GraphicOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4EspionageMissionInfo" content="eltOnly">
		<element type="EspionageMissionInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GameInfo" content="eltOnly">
		<element type="WorldInfos"/>
		<element type="ClimateInfos"/>
		<element type="SeaLevelInfos"/>
		<element type="ProcessInfos"/>
		<element type="ReligionInfos"/>
		<element type="HintInfos" minOccurs="0" maxOccurs="*"/>
		<element type="GameTurnInfos" minOccurs="0" maxOccurs="*"/>
		<element type="GoodyInfos" minOccurs="0" maxOccurs="*"/>
		<element type="HandicapInfos" minOccurs="0" maxOccurs="*"/>
		<element type="HurryInfos" minOccurs="0" maxOccurs="*"/>
		<element type="CommerceInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4VoteSourceInfos" content="eltOnly">
		<element type="VoteSourceInfos"/>
	</ElementType>
</Schema>
